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There are two methods of planning a project. You can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like, and then remove the ones that you can’t use when you’ve decided on the technology you’re going to implement the game with. In general, the second type is probably the best one to go with when designing games. When you’re first starting out however, the first option will save you many headaches. Casino - All casino related link can be found here Black Jack - All black jack related links can be found here Poker - All poker related links can be found here Online Poker - All online poker related links can be found here Betting - All betting related links can be found here Lottery - All lottery related links can be found here Craps - All craps related links can be found here Slots - All slots related links can be found here Roulette - All roulette related links can be found here Games - All games related links can be found here Recreation - All travel/holiday/resort/airline related links can be found here Health - All online pharmacy/hospital/health related links can be found here Shopping - All online shopping/gift related links can be found here Business - All business/finance/loan/mortgage related links can be found here Computers - All computer hardware/software/peripheral related links can be found here Internet - All webhosting/webdesign/internet marketing related links can be found here Miscellaneous - All other links can be found here not stated above
So, for a first game you’re going to want a pretty simple idea. Don’t get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you’re not going to be able to create a real world simulator with fifty billion virtual people all interacting real time with your actions having a butterfly effect on the future of the virtual universe when it’s just your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games such as ‘Space Invaders’, ‘Tetris’, ‘Pacman’ or even ‘Pong’ are great places to start. All are largely simple to create but have some inherent challenges. ‘Pacman’ for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. ‘Space Invaders’ is a nice point to jump in. You can make a simple, complete game without much effort and it’s almost infinitely extensible. |
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