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In any casino, the only game where the player can have and take advantage of the odds, is blackjack and the MIT blackjack team did just that with stunning results. MIT blackjack team & Beating the dealer In the early 1960s when a university professor named Edward Thorp wrote his famous book ‘Beat the Dealer’ which featured a computer program for counting cards. This gave the an understanding of the odds of the game, and the rewards to be had with the odds in a players favor and the MIT blackjack team were to use these odds to make a killing at the tables. The game is quite simple. Both the dealer and the players are dealt cards, and whoever gets closer to 21 wins. Thorpe’s system used card counting and other signals to “beat the dealer”. Just using one deck you could bring the odds to 2% in your favor. However, casinos soon developed self-defence against card counters, in the same way as they had against cheaters. Casino - Directory of casino related partner sites Black Jack - Directory of black jack related partner sites Poker - Directory of poker related partner sites Online Poker - Directory of online poker related partner sites Betting - Directory of betting related partner sites Lottery - Directory of lottery related partner sites Craps - Directory of craps related partner sites Slots - Directory of slots related partner sites Roulette - Directory of roulette related partner sites Games - Directory of games related partner sites Recreation - Directory of travel/holiday/resort/airline related partner sites Health - Directory of online pharmacy/hospital/health related partner sites Shopping - Directory of online shopping/gift related partner sites Business - Directory of business/finance/loan/mortgage related partner sites Computers - Directory of computer hardware/software/peripheral related partner sites Internet - Directory of webhosting/webdesign/internet marketing related partner sites Miscellaneous - Directory of all other partner sites
In the 1990s, at MIT an assistant professor and some students formed a kind of after-school club built around the mathematics of blackjack. The MIT blackajack team developed a system around mathematics and statistics, and turned the club into a business; complete with investors. Mock casinos were set up in various locations, and all aspects were examined, and considered, as in a large-scale mathematical study. Psychological studies were made, both of the players and of the “house” employees, and all variables were taken into account. It was science against the game and the game’s proponents. The MIT group were far ahead in mental ability, and they proceeded to confront the casinos in an organized campaign. To accomplish this they had a team which consisted of: •A spotter. The spotter was the one who would sit at the table and play (always a mininum bet) but in reality was counting cards on their system. •The rear-spotter. This player was the casual observer who did play, who studied the cards as well as the casino security and game supervisors. •The gorilla. This was a player who just played big, and had nothing to do with the science, but was placed to distract attention. |
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